Snug home

Press kit

Snug is a cozy daily logic puzzle for iPhone, made by one developer. Everything on this page is free to use in coverage of Snug.

Download everything (zip, 17 MB)

Contact: Idan Rokach, press@snugpuzzle.com. Want to play before launch (TestFlight, everything unlocked), or a Snug Club code at launch? Just ask.

Fact sheet

Name
Snug: Cozy Daily Logic Puzzles
Developer
Idan Rokach, a solo developer
Platform
iPhone, iOS 18 or later
Release
October 20, 2026, on the App Store
Price
Free, with no ads. Optional Snug Club: $2.99 a month, $14.99 a year with a free week, or $29.99 once for life
Genre
Logic puzzle (the Star Battle family), daily puzzle
Social
TikTok, Instagram and YouTube: @snugpuzzle · X: @SnugPuzzle
Website
snugpuzzle.com, with the first puzzle playable in the browser

In one line

A cozy daily logic puzzle: put one critter in every row, column and color, with no two touching. No ads, no lives, and never any guessing.

About Snug

Snug is a calm logic puzzle for a few quiet minutes a day. The rules fit in one line: place one critter in every row, every column and every colored patch, and no two critters may touch, not even at the corners. There's a new daily puzzle every day, the same for everyone, and a path of 300 levels through twelve painted places, from the meadow to the Moon Garden.

Snug is built to be fair. Every puzzle has exactly one answer that you can reach by logic alone, so you never have to guess. There are no ads, no lives and no energy, and nothing ever stops you from playing. When you're stuck, a hint doesn't just show where to go: it explains why that move works, so you get better with every puzzle.

Features

How it's made

Every puzzle is proven fair. Snug's puzzles come from its own generator. Each one goes through two checks before it ships: an exact solver proves it has exactly one answer, and a second solver, which only knows the deductions a person would make, has to finish it from start to end. The deductions it needs set the difficulty, and the same solver writes the hints, so a hint is always a step a person could have found.

Drawn and composed in code. The critters, the painted map and the lullaby are all drawn or synthesized in code. There are no stock assets, and no image, video or music generators were used. Snug was written with the help of Claude, an AI coding assistant.

Fair by design. There's no ad SDK. The free game (the daily, the first 100 levels, the streak and the widgets) stays free for good, and the streak never depends on paying. Hints come from a jar that refills over time, and hints that point out a mistake are always free.

Gameplay

Level 90, solved one logical step at a time. Vertical video (1080×1920, 21 s, with the lullaby) · GIF

Screenshots

A puzzle in progress The Today screen with the daily puzzle and streak A hint explaining the next step The painted level map Lily's lesson Critter friends

Full-size PNGs (1320×2868). The App Store versions, with captions, are in the zip.

Art

Lily the frog Hazel the hedgehog Rowan the fox Oswin the owl Marigold, a starlight hedgehog

About the developer

Idan Rokach is an independent developer who makes small iPhone apps. Snug is a daily logic puzzle made to respect your time, with no ads, no lives and no guessing.